weapons@misc@fire_extDictionaryweapons@misc@fire_extClipsaim_high_loop, aim_low_loop, aim_med_loop, breathe_running_add, breathe_stand_add, breathe_walking_add, fire_high, fire_low, fire_med, idle, run, unholster, w_aim, w_fire, walk, walk_additive_left, walk_additive_right, wall_blockPackbasegameRequestAnimDict('weapons@misc@fire_ext') while not HasAnimDictLoaded('weapons@misc@fire_ext') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'weapons@misc@fire_ext', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)