weapon@w_sp_jerrycan
- Dictionary
- weapon@w_sp_jerrycan
- Clips
- aim_2_holster, discard, discard_crouch, fire, fire_intro, fire_outro, holster, holster_2_aim, holster_crouch, unholster, unholster_crouch, wall_block_idle
- Pack
- basegame
RequestAnimDict('weapon@w_sp_jerrycan')
while not HasAnimDictLoaded('weapon@w_sp_jerrycan') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapon@w_sp_jerrycan', 'aim_2_holster', 8.0, -8.0, -1, 1, 0.0, false, false, false)