weapon@rifle@riflecrouch
- Dictionary
- weapon@rifle@riflecrouch
- Clips
- idle, run, walk
- Pack
- basegame
RequestAnimDict('weapon@rifle@riflecrouch')
while not HasAnimDictLoaded('weapon@rifle@riflecrouch') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapon@rifle@riflecrouch', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)