mp_am_hold_upDictionarymp_am_hold_upClipscower_intro, cower_loop, guard_handsup_loop, handsup_base, handsup_enter, handsup_exit, hold_up_head_additive_pistol, hold_up_head_additive_rifle, holdup_victim_20s, holdup_victim_20s_bag, holdup_victim_20s_till, purchase_beer, purchase_beer_shopkeeper, purchase_beerbox, purchase_beerbox_shopkeeper, purchase_chocbar, purchase_chocbar_shopkeeper, purchase_cigarette, purchase_cigarette_shopkeeper, purchase_energydrink, purchase_energydrink_shopkeeper, till_end_loop_till, till_start_loop_till, wary_loopPackpatchday2ngRequestAnimDict('mp_am_hold_up') while not HasAnimDictLoaded('mp_am_hold_up') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'mp_am_hold_up', 'cower_intro', 8.0, -8.0, -1, 1, 0.0, false, false, false)