move_weapon@rifle@generic
- Dictionary
- move_weapon@rifle@generic
- Clips
- idle, idle_crouch, run, run_crouch, sprint, walk, walk_crouch
- Pack
- basegame
RequestAnimDict('move_weapon@rifle@generic')
while not HasAnimDictLoaded('move_weapon@rifle@generic') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_weapon@rifle@generic', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)