move_weapon@pistol@copd
- Dictionary
- move_weapon@pistol@copd
- Clips
- idle, run, walk
- Pack
- basegame
RequestAnimDict('move_weapon@pistol@copd')
while not HasAnimDictLoaded('move_weapon@pistol@copd') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_weapon@pistol@copd', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)