move_f@runner
- Dictionary
- move_f@runner
- Clips
- idle, sprint
- Pack
- basegame
RequestAnimDict('move_f@runner')
while not HasAnimDictLoaded('move_f@runner') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_f@runner', 'idle', 8.0, -8.0, -1, 1, 0.0, false, false, false)