RequestAnimDict('get_up@directional_sweep@combat@pistol@back')
while not HasAnimDictLoaded('get_up@directional_sweep@combat@pistol@back') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'get_up@directional_sweep@combat@pistol@back', 'back_to_prone', 8.0, -8.0, -1, 1, 0.0, false, false, false)