RequestAnimDict('get_up@aim_from_ground@rifle@back')
while not HasAnimDictLoaded('get_up@aim_from_ground@rifle@back') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'get_up@aim_from_ground@rifle@back', 'aim_breathe_additive', 8.0, -8.0, -1, 1, 0.0, false, false, false)