dead@fall
- Dictionary
- dead@fall
- Clips
- dead_fall_down, dead_fall_up, dead_land_down, dead_land_up
- Pack
- basegame
RequestAnimDict('dead@fall')
while not HasAnimDictLoaded('dead@fall') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'dead@fall', 'dead_fall_down', 8.0, -8.0, -1, 1, 0.0, false, false, false)