RequestAnimDict('weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_rng')
while not HasAnimDictLoaded('weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_rng') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_rng', 'aim_trans_high', 8.0, -8.0, -1, 1, 0.0, false, false, false)