cover@first_person@move@extra@2h Dictionary cover@first_person@move@extra@2h Clips break_high_l, break_high_r, break_low_l, break_low_r, high_cturn_l_90_facecover, high_cturn_r_90_facecover, high_l_to_high_r, high_l_to_high_r_facecover, high_l_to_high_r_topeek, high_l_to_low_r, high_l_to_low_r_facecover, high_r_to_high_l, high_r_to_high_l_facecover, high_r_to_high_l_topeek, high_r_to_low_l, high_r_to_low_l_facecover, high_stand_exit_l_facecover, high_stand_exit_r_facecover, high_wstop_l_lfp_facecover, high_wstop_l_rfp_facecover, high_wstop_r_lfp_facecover, high_wstop_r_rfp_facecover, low_cturn_l_90_facecover, low_cturn_r_90_facecover, low_l_to_high_r_facecover, low_l_to_high_r_topeek, low_l_to_low_r_facecover, low_r_to_high_l_facecover, low_r_to_high_l_topeek, low_r_to_low_l_facecover, low_stand_exit_l_facecover, low_stand_exit_r_facecover, low_wstop_l_lfp_facecover, low_wstop_l_rfp_facecover, low_wstop_r_lfp_facecover, low_wstop_r_rfp_facecover Pack patchday2ng RequestAnimDict('cover@first_person@move@extra@2h')
while not HasAnimDictLoaded('cover@first_person@move@extra@2h') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@first_person@move@extra@2h', 'break_high_l', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…