cover@first_person@move@base@rpg Dictionary cover@first_person@move@base@rpg Clips enter_high_l_0-5m_-180, enter_high_l_0-5m_-180_facecover, enter_high_l_0-5m_00, enter_high_l_0-5m_00_facecover, enter_high_l_0-5m_180, enter_high_l_0-5m_180_facecover, enter_high_l_faceleft, enter_high_l_faceleft_facecover, enter_high_l_faceright, enter_high_l_faceright_facecover, enter_high_r_0-5m_-180_facecover, enter_high_r_0-5m_00_facecover, enter_high_r_0-5m_180_facecover, enter_high_r_faceleft, enter_high_r_faceleft_facecover, enter_high_r_faceright_facecover, enter_low_l_faceleft, enter_low_l_faceleft_facecover, enter_low_l_faceright_facecover, enter_low_r_faceleft, enter_low_r_faceleft_facecover, enter_low_r_faceright_facecover, exit_high_l_0-5m_-180, exit_high_l_0-5m_-180_facecover, exit_high_l_0-5m_00, exit_high_l_0-5m_00_facecover, exit_high_l_0-5m_180, exit_high_l_0-5m_180_facecover, exit_high_r_0-5m_-180_facecover, exit_high_r_0-5m_00_facecover, exit_high_r_0-5m_180_facecover, high_idle_l, high_idle_l_facecover, high_idle_l_peek, high_idle_l_peek_facecover, high_idle_r_facecover, high_idle_r_peek, high_l_settle, high_l_settle_facecover, high_l_step Pack patchday2ng RequestAnimDict('cover@first_person@move@base@rpg')
while not HasAnimDictLoaded('cover@first_person@move@base@rpg') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@first_person@move@base@rpg', 'enter_high_l_0-5m_-180', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…