combat@fire_variations@1h@gang
- Dictionary
- combat@fire_variations@1h@gang
- Clips
- fire_variation_a, fire_variation_b, fire_variation_c, fire_variation_d, fire_variation_e, fire_variation_f
- Pack
- basegame
RequestAnimDict('combat@fire_variations@1h@gang')
while not HasAnimDictLoaded('combat@fire_variations@1h@gang') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'combat@fire_variations@1h@gang', 'fire_variation_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)