combat@fire_variations@pistol
- Dictionary
- combat@fire_variations@pistol
- Clips
- var_a, var_b, var_c, var_d, var_e, var_f, var_g, var_h
- Pack
- basegame
RequestAnimDict('combat@fire_variations@pistol')
while not HasAnimDictLoaded('combat@fire_variations@pistol') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'combat@fire_variations@pistol', 'var_a', 8.0, -8.0, -1, 1, 0.0, false, false, false)