RequestAnimDict('anim@weapons@first_person@aim_lt@generic@sniper_rifle@precision_rifle@core')
while not HasAnimDictLoaded('anim@weapons@first_person@aim_lt@generic@sniper_rifle@precision_rifle@core') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@weapons@first_person@aim_lt@generic@sniper_rifle@precision_rifle@core', 'fire_high', 8.0, -8.0, -1, 1, 0.0, false, false, false)