FiveM PvP Map Creator: Sky Arenas, 1v1 Maps

Design a floating PvP arena in 3D: pick a shape, drag its walls, add cover, glass and bulletproof glass, neon edges and your logo, set team spawns and download a FiveM resource.

Loading PvP Map Creator…

Make a FiveM PvP map: a floating arena with neon, glass and team spawns

PvP Map Creator builds the sky arenas PvP and redzone servers use: a floor floating high over the sea, low walls round it, cover walls, boxes, pillars, ramps, a second level with stairs, all outlined in glowing neon. Start from a rectangle, a 1v1 box, an L, a U, a cross, two levels or an octagon, drag its corners and sides, and mirror the layout so both teams get the same map.

Walls can be solid, see-through glass that bullets go through, or bulletproof glass that you see through but that stops bullets. Put your logo on the walls, place team A, team B and free-for-all spawn points, walk or fly through it in 3D by day and night, then download a FiveM resource with the model, its collision, the .ymap at your coordinates and a small script with a teleport command, exports and a kill zone under the floor. It needs no other resource.

How PvP Map Creator works

  1. Pick a shape, then drag its corners and sides; mirror it for fair fights.
  2. Add cover, ramps, platforms and glass; colour the neon and drop your logo.
  3. Place team spawns and the spot on the map, walk it in 3D, download.

You get: A FiveM resource: the arena's model, collision and .ymap, spawn points and a teleport command. No dependencies.

Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

PvP Map Creator: Design a floating PvP arena in 3D: pick a shape, drag its walls, add cover, glass and bulletproof glass, neon edges and your logo, set team spawns and download a FiveM resource.

Questions

How do I make a PvP arena for FiveM?
Pick a shape, drag its walls, add cover and spawn points, place it on the map and download. Add ensure <name> to server.cfg and type /pvp a in game.
Can players see through bulletproof glass?
Yes. Bulletproof walls use the game's GLASS_BULLETPROOF collision: see-through, but bullets stop. Plain glass walls let bullets through.
Will it work on ESX, QBCore or a standalone server?
Yes. The resource is standalone: the arena streams as a map, and the teleport command and exports are plain Lua. A match or redzone script can call SendToArena.
Why do players not fall through a sky map?
The teleport waits for the arena's collision to load before it lets go, and the kill zone under the floor sends anyone who falls back to a spawn point.
Can I place props of the game on it?
Lay them out with the Scene Sandbox at the same spot, or check the download in the Resource Viewer.

In GTA Explorer

Related tools

All 66 GTA V and FiveM tools · More maps & collisions tools