Design a floating PvP arena in 3D: pick a shape, drag its walls, add cover, glass and bulletproof glass, neon edges and your logo, set team spawns and download a FiveM resource.
Loading PvP Map Creator…
PvP Map Creator builds the sky arenas PvP and redzone servers use: a floor floating high over the sea, low walls round it, cover walls, boxes, pillars, ramps, a second level with stairs, all outlined in glowing neon. Start from a rectangle, a 1v1 box, an L, a U, a cross, two levels or an octagon, drag its corners and sides, and mirror the layout so both teams get the same map.
Walls can be solid, see-through glass that bullets go through, or bulletproof glass that you see through but that stops bullets. Put your logo on the walls, place team A, team B and free-for-all spawn points, walk or fly through it in 3D by day and night, then download a FiveM resource with the model, its collision, the .ymap at your coordinates and a small script with a teleport command, exports and a kill zone under the floor. It needs no other resource.
You get: A FiveM resource: the arena's model, collision and .ymap, spawn points and a teleport command. No dependencies.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Scene SandboxLay props out in 3D round a point on the map and take them out as Lua, JSON or a .ymap, or open and edit existing .ymap files.
Shell CreatorDraw a walk-in shell on a floor plan: rooms in cells, doors, windows, storeys and stairs, seen in 3D. As a prop or a real interior (MLO), with its collision and the code to go in.
Resource ViewerSee a FiveM map or MLO resource in 3D as the game places it, without starting GTA: its interior, props, collision, portals, lights and doors, and walk it.
Collision StudioTurn a GLB into a map collision (.ybn): a game surface and flags for each of its materials, placed on the map, drawn back over the model.