prop_screen_dctl

- Name
- prop_screen_dctl
- Textures
- 1
- Some of them
- prop_screen_dctl
- Pack
- basegame
RequestStreamedTextureDict('prop_screen_dctl')
while not HasStreamedTextureDictLoaded('prop_screen_dctl') do Wait(0) end
DrawSprite('prop_screen_dctl', 'prop_screen_dctl', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)