level_design

- Name
- level_design
- Textures
- 2
- Some of them
- dance, wanted_star
- Pack
- basegame
RequestStreamedTextureDict('level_design')
while not HasStreamedTextureDictLoaded('level_design') do Wait(0) end
DrawSprite('level_design', 'dance', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)