char_property_bar_bayview

- Name
- char_property_bar_bayview
- Textures
- 1
- Some of them
- char_property_bar_bayview
- Pack
- basegame
RequestStreamedTextureDict('char_property_bar_bayview')
while not HasStreamedTextureDictLoaded('char_property_bar_bayview') do Wait(0) end
DrawSprite('char_property_bar_bayview', 'char_property_bar_bayview', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)