char_hunter

- Name
- char_hunter
- Textures
- 1
- Some of them
- char_hunter
- Pack
- basegame
RequestStreamedTextureDict('char_hunter')
while not HasStreamedTextureDictLoaded('char_hunter') do Wait(0) end
DrawSprite('char_hunter', 'char_hunter', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)