RequestNamedPtfxAsset('veh_barrage')
while not HasNamedPtfxAssetLoaded('veh_barrage') do Wait(0) end
UseParticleFxAsset('veh_barrage')
StartParticleFxNonLoopedAtCoord('bullet_tracer_xm_barrage_turret', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)