veh_ba_strikeforce
- Name
- veh_ba_strikeforce
- Effects
- veh_exhaust_strikeforce
- Pack
- mpbattle
RequestNamedPtfxAsset('veh_ba_strikeforce')
while not HasNamedPtfxAssetLoaded('veh_ba_strikeforce') do Wait(0) end
UseParticleFxAsset('veh_ba_strikeforce')
StartParticleFxNonLoopedAtCoord('veh_exhaust_strikeforce', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)