scr_powerplay
- Name
- scr_powerplay
- Effects
- scr_powerplay_beast_appear, scr_powerplay_beast_vanish, sp_powerplay_beast_appear_trails
- Pack
- mpexecutive
RequestNamedPtfxAsset('scr_powerplay')
while not HasNamedPtfxAssetLoaded('scr_powerplay') do Wait(0) end
UseParticleFxAsset('scr_powerplay')
StartParticleFxNonLoopedAtCoord('scr_powerplay_beast_appear', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)