scr_ie_svm_technical2
- Name
- scr_ie_svm_technical2
- Effects
- scr_dst_cocaine
- Pack
- basegame
RequestNamedPtfxAsset('scr_ie_svm_technical2')
while not HasNamedPtfxAssetLoaded('scr_ie_svm_technical2') do Wait(0) end
UseParticleFxAsset('scr_ie_svm_technical2')
StartParticleFxNonLoopedAtCoord('scr_dst_cocaine', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)