scr_finale2
- Name
- scr_finale2
- Effects
- scr_finale2_blood_entry
- Pack
- basegame
RequestNamedPtfxAsset('scr_finale2')
while not HasNamedPtfxAssetLoaded('scr_finale2') do Wait(0) end
UseParticleFxAsset('scr_finale2')
StartParticleFxNonLoopedAtCoord('scr_finale2_blood_entry', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)