des_hospitaldoors
- Name
- des_hospitaldoors
- Effects
- ent_ray_hospital_glass
- Textures
- 1
- Pack
- basegame
RequestNamedPtfxAsset('des_hospitaldoors')
while not HasNamedPtfxAssetLoaded('des_hospitaldoors') do Wait(0) end
UseParticleFxAsset('des_hospitaldoors')
StartParticleFxNonLoopedAtCoord('ent_ray_hospital_glass', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)