cut_fbi2
- Name
- cut_fbi2
- Effects
- cs_fib2_blood_hand, ped_foot_dirt_dry, veh_downwash
- Pack
- basegame
RequestNamedPtfxAsset('cut_fbi2')
while not HasNamedPtfxAssetLoaded('cut_fbi2') do Wait(0) end
UseParticleFxAsset('cut_fbi2')
StartParticleFxNonLoopedAtCoord('cs_fib2_blood_hand', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)