cut_fbi4
- Name
- cut_fbi4
- Effects
- cs_water_stone_throw
- Pack
- basegame
RequestNamedPtfxAsset('cut_fbi4')
while not HasNamedPtfxAssetLoaded('cut_fbi4') do Wait(0) end
UseParticleFxAsset('cut_fbi4')
StartParticleFxNonLoopedAtCoord('cs_water_stone_throw', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)