cut_chinese1Namecut_chinese1Effectscs_ch1_bourbon_pour, cs_ch1_head_bang_blood, cs_ch1_veh_exhaust_car, cs_cig_exhale_mouth, cs_cig_exhale_nose, cs_cig_smoke, cs_dry_ice_freezer_door, cs_dry_ice_freezer_floor, cs_dry_ice_point, cs_head_kick_bloodTextures1PackbasegameRequestNamedPtfxAsset('cut_chinese1') while not HasNamedPtfxAssetLoaded('cut_chinese1') do Wait(0) end UseParticleFxAsset('cut_chinese1') StartParticleFxNonLoopedAtCoord('cs_ch1_bourbon_pour', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)