ch_chint09_vaultfloor_emissive004

ch_chint09_vaultfloor_emissive004 is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 0.11 × 3.19 × 0.12 m and is drawn with 12 triangles and 2 textures, up to 100 m away.
- Model
- ch_chint09_vaultfloor_emissive004
- Hash
- 3009005724 (0xB359C89C)
- What it is
- emissive (light) mesh
- Size (m)
- 0.11 × 3.19 × 0.12
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 24
- Triangles
- 12
- Textures
- 2
- Texture dictionary
- ch_chint09_dlc_vault
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_09_ch.rpf\ch_chint09_vaultfloor_emissive004.ydr
- Definition file
- ch_dlc_int_09_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint09_vaultfloor_emissive004: scripts spawn it, or an interior’s entity set does.
Models like ch_chint09_vaultfloor_emissive004
- ch_chint09_vaultfloor_emissive001
- ch_chint09_vaultfloor_emissive002
- ch_chint09_vaultfloor_emissive003
- ch_chint09_air_window
- ch_chint09_air_window2
- ch_chint09_arches_glue
- ch_chint09_banky_bank
- ch_chint09_big_door_area
- ch_chint09_chint06_lobby_tables
- ch_chint09_chint06_sec_elev001
- ch_chint09_closed
- ch_chint09_cor_shell
local obj = CreateObject(`ch_chint09_vaultfloor_emissive004`, coords.x, coords.y, coords.z, false, false, false)