GTA Explorer

ch_chint09_vaultfloor_emissive002

ch_chint09_vaultfloor_emissive002, an emissive (light) mesh of the GTA V map

ch_chint09_vaultfloor_emissive002 is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 0.11 × 3.93 × 0.12 m and is drawn with 12 triangles and 2 textures, up to 100 m away.

Model
ch_chint09_vaultfloor_emissive002
Hash
3525543479 (0xD2238637)
What it is
emissive (light) mesh
Size (m)
0.11 × 3.93 × 0.12
Size class
medium
LOD distance (m)
100
Vertices
24
Triangles
12
Textures
2
Texture dictionary
ch_chint09_dlc_vault
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_09_ch.rpf\ch_chint09_vaultfloor_emissive002.ydr
Definition file
ch_dlc_int_09_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint09_vaultfloor_emissive002: scripts spawn it, or an interior’s entity set does.

Models like ch_chint09_vaultfloor_emissive002

local obj = CreateObject(`ch_chint09_vaultfloor_emissive002`, coords.x, coords.y, coords.z, false, false, false)

 

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