ch_chint09_emissive_center

ch_chint09_emissive_center is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 68.9 × 43.7 × 0.10 m and is drawn with 1,320 triangles and 1 texture, up to 100 m away.
- Model
- ch_chint09_emissive_center
- Hash
- 1255687325 (0x4AD8449D)
- What it is
- emissive (light) mesh
- Size (m)
- 68.9 × 43.7 × 0.10
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 2,112
- Triangles
- 1,320
- Textures
- 1
- Texture dictionary
- ch_chint09_dlc_vault
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_09_ch.rpf\ch_chint09_emissive_center.ydr
- Definition file
- ch_dlc_int_09_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint09_emissive_center: scripts spawn it, or an interior’s entity set does.
Models like ch_chint09_emissive_center
- ch_chint09_emissive_floor
- ch_chint09_air_window
- ch_chint09_air_window2
- ch_chint09_arches_glue
- ch_chint09_banky_bank
- ch_chint09_big_door_area
- ch_chint09_chint06_lobby_tables
- ch_chint09_chint06_sec_elev001
- ch_chint09_closed
- ch_chint09_cor_shell
- ch_chint09_desk_things
- ch_chint09_deskybits
local obj = CreateObject(`ch_chint09_emissive_center`, coords.x, coords.y, coords.z, false, false, false)