ch_chint09_light_oval

ch_chint09_light_oval is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 9.63 × 4.79 × 0.08 m and is drawn with 480 triangles and 4 textures, up to 100 m away.
- Model
- ch_chint09_light_oval
- Hash
- 829817761 (0x317603A1)
- What it is
- emissive (light) mesh
- Size (m)
- 9.63 × 4.79 × 0.08
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 480
- Triangles
- 480
- Textures
- 4
- Texture dictionary
- ch_chint09_dlc_vault
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_09_ch.rpf\ch_chint09_light_oval.ydr
- Definition file
- ch_dlc_int_09_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint09_light_oval: scripts spawn it, or an interior’s entity set does.
Models like ch_chint09_light_oval
- ch_chint09_air_window
- ch_chint09_air_window2
- ch_chint09_arches_glue
- ch_chint09_banky_bank
- ch_chint09_big_door_area
- ch_chint09_chint06_lobby_tables
- ch_chint09_chint06_sec_elev001
- ch_chint09_closed
- ch_chint09_cor_shell
- ch_chint09_desk_things
- ch_chint09_deskybits
- ch_chint09_diamond_sign
local obj = CreateObject(`ch_chint09_light_oval`, coords.x, coords.y, coords.z, false, false, false)