ch_chint08_stairs_light

ch_chint08_stairs_light is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 7.04 × 2.54 × 12.1 m and is drawn with 298 triangles and 2 textures, up to 100 m away.
- Model
- ch_chint08_stairs_light
- Hash
- 2280972576 (0x87F4E120)
- What it is
- emissive (light) mesh
- Size (m)
- 7.04 × 2.54 × 12.1
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 462
- Triangles
- 298
- Textures
- 2
- Texture dictionary
- ch_chint08_dlc_casino_loading
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_08_ch.rpf\ch_chint08_stairs_light.ydr
- Definition file
- ch_dlc_int_08_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint08_stairs_light: scripts spawn it, or an interior’s entity set does.
Models like ch_chint08_stairs_light
- ch_chint08_stairs_decals
- ch_chint08_stairs_railing
- ch_chint08_stairs_walldet
- ch_chint08_beams
- ch_chint08_decal_2
- ch_chint08_decal_2_sec
- ch_chint08_decal_marks
- ch_chint08_doorframe_stairs
- ch_chint08_doorframe008
- ch_chint08_doorframe3
- ch_chint08_elev_disp01
- ch_chint08_elev_disp02
local obj = CreateObject(`ch_chint08_stairs_light`, coords.x, coords.y, coords.z, false, false, false)