GTA Explorer

ch_chint08_entrance_lights

ch_chint08_entrance_lights, an emissive (light) mesh of the GTA V map

ch_chint08_entrance_lights is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 9.30 × 8.19 × 0.18 m and is drawn with 3,180 triangles and 1 texture, up to 100 m away.

Model
ch_chint08_entrance_lights
Hash
2972474937 (0xB12C5E39)
What it is
emissive (light) mesh
Size (m)
9.30 × 8.19 × 0.18
Size class
large
LOD distance (m)
100
Vertices
3,350
Triangles
3,180
Textures
1
Texture dictionary
ch_chint08_dlc_casino_loading
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_08_ch.rpf\ch_chint08_entrance_lights.ydr
Definition file
ch_dlc_int_08_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint08_entrance_lights: scripts spawn it, or an interior’s entity set does.

Models like ch_chint08_entrance_lights

local obj = CreateObject(`ch_chint08_entrance_lights`, coords.x, coords.y, coords.z, false, false, false)

 

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