ch_chint08_loadingdoors

ch_chint08_loadingdoors is a piece of the GTA V map, from The Diamond Casino Heist. It measures 23.3 × 29.6 × 3.71 m and is drawn with 1,440 triangles and 3 textures, up to 100 m away.
- Model
- ch_chint08_loadingdoors
- Hash
- 1999544263 (0x772E9FC7)
- What it is
- piece
- Size (m)
- 23.3 × 29.6 × 3.71
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 2,688
- Triangles
- 1,440
- Textures
- 3
- Texture dictionary
- ch_chint08_dlc_casino_loading
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_08_ch.rpf\ch_chint08_loadingdoors.ydr
- Definition file
- ch_dlc_int_08_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint08_loadingdoors: scripts spawn it, or an interior’s entity set does.
Models like ch_chint08_loadingdoors
- ch_chint08_beams
- ch_chint08_decal_2
- ch_chint08_decal_2_sec
- ch_chint08_decal_marks
- ch_chint08_doorframe_stairs
- ch_chint08_doorframe008
- ch_chint08_doorframe3
- ch_chint08_elev_disp01
- ch_chint08_elev_disp02
- ch_chint08_elev_frame
- ch_chint08_elev_int
- ch_chint08_entrance_lights
local obj = CreateObject(`ch_chint08_loadingdoors`, coords.x, coords.y, coords.z, false, false, false)