GTA Explorer

ch1_06c_emissive

ch1_06c_emissive, an emissive (light) mesh of the GTA V map in Vinewood Hills

ch1_06c_emissive is an emissive (light) mesh of the GTA V map in Vinewood Hills, from the base game. It measures 27.2 × 20.2 × 2.50 m and is drawn with 322 triangles and 2 textures, up to 100 m away. From far away the game draws ch1_06c_emissive_lod in its place.

Model
ch1_06c_emissive
Hash
1389934802 (0x52D8B8D2)
What it is
emissive (light) mesh
Size (m)
27.2 × 20.2 × 2.50
Size class
huge
LOD distance (m)
100
Vertices
602
Triangles
322
Textures
2
Texture dictionary
0xd6ec6882
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06c.rpf\ch1_06c_emissive.ydr
Definition file
cityhills_01_metadata_016_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_06c_emissive is placed 2 times on the map, most of all in Vinewood Hills. One of its places: -1982.14, 641.24, 122.87.

The map files (IPLs) that place it include ch1_06c_strm_0 and hei_ch1_06c_strm_0.

Also placed by ch1_06c_strm_0

Models like ch1_06c_emissive

local obj = CreateObject(`ch1_06c_emissive`, coords.x, coords.y, coords.z, false, false, false)

 

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