ch1_04b_water03

ch1_04b_water03 is a water or sea piece of the GTA V map in Tongva Valley, from the base game. It measures 49.3 × 33.0 × 20.2 m and is drawn with 186 triangles and 3 textures, up to 200 m away. From far away the game draws ch1_04b_water03_lod and ch1_04b_water03_slod in its place.
- Model
- ch1_04b_water03
- Hash
- 1360883520 (0x511D6F40)
- What it is
- water or sea piece
- Size (m)
- 49.3 × 33.0 × 20.2
- Size class
- huge
- LOD distance (m)
- 200
- Vertices
- 137
- Triangles
- 186
- Textures
- 3
- Texture dictionary
- ch1_04b_river
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04b.rpf\ch1_04b_water03.ydr
- Definition file
- cityhills_01_metadata_004_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04b_water03 is placed 2 times on the map, most of all in Tongva Valley. One of its places: -1489.90, 2221.76, 30.66.
The map files (IPLs) that place it include ch1_04b_long_0 and hei_ch1_04b_long_0.
Also placed by ch1_04b_long_0
- prop_palm_med_01a
- prop_streetlight_12a
- ch1_04b_bdec_07g
- ch1_04b_cardetails
- ch1_04b_cliff_07
- ch1_04b_cliff_dcl_01
- ch1_04b_cliff_dcl_05
- ch1_04b_cliff_dcl_06
- ch1_04b_cliff_dcl_08
- ch1_04b_cliff_dcl_09
- ch1_04b_cliff_dcl_10
- ch1_04b_cliff_dcl_11
Models like ch1_04b_water03
- ch1_04b_ammo_decal
- ch1_04b_ammosign
- ch1_04b_bdec_07g
- ch1_04b_cardetails
- ch1_04b_cliff_07
- ch1_04b_cliff_dcl_01
- ch1_04b_cliff_dcl_05
- ch1_04b_cliff_dcl_06
- ch1_04b_cliff_dcl_08
- ch1_04b_cliff_dcl_09
- ch1_04b_cliff_dcl_10
- ch1_04b_cliff_dcl_11
local obj = CreateObject(`ch1_04b_water03`, coords.x, coords.y, coords.z, false, false, false)