GTA Explorer

ch1_01_sea_ch1_01_uw_dec_06

ch1_01_sea_ch1_01_uw_dec_06, a decal of the GTA V map in Pacific Ocean

ch1_01_sea_ch1_01_uw_dec_06 is a decal of the GTA V map in Pacific Ocean, from the base game. It measures 323 × 271 × 125 m and is drawn with 4,140 triangles and 2 textures, up to 299 m away.

Model
ch1_01_sea_ch1_01_uw_dec_06
Hash
4205195700 (0xFAA631B4)
What it is
decal
Size (m)
323 × 271 × 125
Size class
huge
LOD distance (m)
299
Vertices
4,319
Triangles
4,140
Textures
2
Texture dictionary
ch1_01_sea_ch1_01_uw
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01_sea.rpf\ch1_01_sea_ch1_01_uw_dec_06.ydr
Definition file
cityhills_01_metadata_017_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_sea_ch1_01_uw_dec_06 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -3054.09, -380.88, -90.16.

The map files (IPLs) that place it include ch1_01_sea_long_0 and hei_ch1_01_sea_long_0.

Also placed by ch1_01_sea_long_0

Models like ch1_01_sea_ch1_01_uw_dec_06

local obj = CreateObject(`ch1_01_sea_ch1_01_uw_dec_06`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…