bt1_05_slod1

bt1_05_slod1 is a super-low-detail (SLOD) model of the GTA V map in Rockford Hills, from title update 2. It measures 156 × 79.9 × 58.7 m and is drawn with 800 triangles and 2 textures, up to 600 m away.
- Model
- bt1_05_slod1
- Hash
- 2657451359 (0x9E657D5F)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 156 × 79.9 × 58.7
- Size class
- huge
- LOD distance (m)
- 600
- Vertices
- 1,290
- Triangles
- 800
- Textures
- 2
- Texture dictionary
- ss1_lod_bt_05_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_bt_05_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_05_slod1 is placed 3 times on the map, most of all in Rockford Hills. One of its places: -437.63, -428.65, 53.15.
The map files (IPLs) that place it include apa_bt1_05, bt1_05 and hei_bt1_05.
Also placed by apa_bt1_05
- 0x708d93fa
- 0x75eab99d
- 0x7777c6f0
- 0x83490eac
- 0x9f6da459
- 0xadca97b8
- 0xb910fa3b
- 0xe2ea3be8
- bt1_05_emissive_slod_b
- bt1_05_slod2
Models like bt1_05_slod1
- bt1_05_ballarge_iref
- bt1_05_balsmall_iref
- bt1_05_buildmed
- bt1_05_buildmed_detail
- bt1_05_details03
- bt1_05_emissive
- bt1_05_emissive_b
- bt1_05_emissive_c
- bt1_05_emissive_slod_b
- bt1_05_fireescape_iref
- bt1_05_flynt_dtl01
- bt1_05_flynt_dtl02
local obj = CreateObject(`bt1_05_slod1`, coords.x, coords.y, coords.z, false, false, false)