bt1_03_emissive_slod

bt1_03_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 60.7 × 75.6 × 15.8 m and is drawn with 39 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of bt1_03_emissive that the game draws from far away.
- Model
- bt1_03_emissive_slod
- Hash
- 3064914189 (0xB6AEE10D)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 60.7 × 75.6 × 15.8
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 77
- Triangles
- 39
- Textures
- 1
- Texture dictionary
- ss1_lod_emissive_bt_01_02_03_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_emissive_bt_01_02_03_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_03_emissive_slod is placed 3 times on the map, most of all in Burton. One of its places: -338.75, -253.08, 40.64.
The map files (IPLs) that place it include apa_bt1_03, bt1_03 and hei_bt1_03.
Also placed by apa_bt1_03
local obj = CreateObject(`bt1_03_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)