bt1_03_slod1

bt1_03_slod1 is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 76.1 × 89.6 × 22.3 m and is drawn with 664 triangles and 2 textures, up to 500 m away.
- Model
- bt1_03_slod1
- Hash
- 4018211155 (0xEF810953)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 76.1 × 89.6 × 22.3
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 1,122
- Triangles
- 664
- Textures
- 2
- Texture dictionary
- ss1_lod_bt_01_02_03_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_bt_01_02_03_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_03_slod1 is placed 3 times on the map, most of all in Burton. One of its places: -338.75, -253.08, 40.64.
The map files (IPLs) that place it include apa_bt1_03, bt1_03 and hei_bt1_03.
Also placed by apa_bt1_03
Models like bt1_03_slod1
- bt1_03_building
- bt1_03_detail
- bt1_03_detail2
- bt1_03_dtd01
- bt1_03_emissive
- bt1_03_frame01
- bt1_03_frame02
- bt1_03_grd_noshad
- bt1_03_interior01
- bt1_03_interior02
- bt1_03_logo01
- bt1_03_logo02
local obj = CreateObject(`bt1_03_slod1`, coords.x, coords.y, coords.z, false, false, false)