GTA Explorer

bt1_03_emissive

bt1_03_emissive, an emissive (light) mesh of the GTA V map in Burton

bt1_03_emissive is an emissive (light) mesh of the GTA V map in Burton, from title update 2. It measures 60.5 × 75.0 × 14.2 m and is drawn with 716 triangles and 3 textures, up to 105 m away. From far away the game draws bt1_03_emissive_lod and bt1_03_emissive_slod in its place.

Model
bt1_03_emissive
Hash
3569685109 (0xD4C51275)
What it is
emissive (light) mesh
Size (m)
60.5 × 75.0 × 14.2
Size class
huge
LOD distance (m)
105
Vertices
1,432
Triangles
716
Textures
3
Texture dictionary
bt1_03_emissive
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_citye\sunset\bt1_03.rpf\bt1_03_emissive.ydr
Definition file
sunset_metadata_016_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bt1_03_emissive is placed 3 times on the map, most of all in Burton. One of its places: -338.78, -253.11, 33.91.

The map files (IPLs) that place it include apa_bt1_03_strm_0, bt1_03_strm_0 and hei_bt1_03_strm_0.

Also placed by apa_bt1_03_strm_0

Models like bt1_03_emissive

local obj = CreateObject(`bt1_03_emissive`, coords.x, coords.y, coords.z, false, false, false)

 

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