bt1_03_emissive

bt1_03_emissive is an emissive (light) mesh of the GTA V map in Burton, from title update 2. It measures 60.5 × 75.0 × 14.2 m and is drawn with 716 triangles and 3 textures, up to 105 m away. From far away the game draws bt1_03_emissive_lod and bt1_03_emissive_slod in its place.
- Model
- bt1_03_emissive
- Hash
- 3569685109 (0xD4C51275)
- What it is
- emissive (light) mesh
- Size (m)
- 60.5 × 75.0 × 14.2
- Size class
- huge
- LOD distance (m)
- 105
- Vertices
- 1,432
- Triangles
- 716
- Textures
- 3
- Texture dictionary
- bt1_03_emissive
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\bt1_03.rpf\bt1_03_emissive.ydr
- Definition file
- sunset_metadata_016_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_03_emissive is placed 3 times on the map, most of all in Burton. One of its places: -338.78, -253.11, 33.91.
The map files (IPLs) that place it include apa_bt1_03_strm_0, bt1_03_strm_0 and hei_bt1_03_strm_0.
Also placed by apa_bt1_03_strm_0
- prop_agave_01
- prop_bench_02
- prop_plant_cane_02b
- prop_skunk_bush_01
- prop_bin_01a
- prop_pot_plant_03b
- prop_aircon_m_07
- prop_roofvent_15a
- prop_alarm_01
- prop_pot_plant_04c
- prop_satdish_s_02
- bt1_03_building
Models like bt1_03_emissive
- bt1_03_building
- bt1_03_detail
- bt1_03_detail2
- bt1_03_dtd01
- bt1_03_frame01
- bt1_03_frame02
- bt1_03_grd_noshad
- bt1_03_interior01
- bt1_03_interior02
- bt1_03_logo01
- bt1_03_logo02
- bt1_03_logo03
local obj = CreateObject(`bt1_03_emissive`, coords.x, coords.y, coords.z, false, false, false)