bt1_03_emissive_lod

bt1_03_emissive_lod is a low-detail (LOD) model of the GTA V map in Burton, from title update 2. It measures 73.0 × 87.0 × 21.8 m and is drawn with 170 triangles and 2 textures, up to 250 m away. It is the lower-detail copy of bt1_03_emissive that the game draws from far away.
- Model
- bt1_03_emissive_lod
- Hash
- 1569361646 (0x5D8A8EEE)
- What it is
- low-detail (LOD) model
- Size (m)
- 73.0 × 87.0 × 21.8
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 340
- Triangles
- 170
- Textures
- 2
- Texture dictionary
- bt1_03_emissive_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\bt1_03_emissive_slod_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_03_emissive_lod is placed 3 times on the map, most of all in Burton. One of its places: -338.78, -253.11, 33.91.
The map files (IPLs) that place it include apa_bt1_03, bt1_03 and hei_bt1_03.
Also placed by apa_bt1_03
local obj = CreateObject(`bt1_03_emissive_lod`, coords.x, coords.y, coords.z, false, false, false)