bh1_rdsect_06_r1_01

bh1_rdsect_06_r1_01 is a road or track piece of the GTA V map in Richman, from title update 2. It measures 117 × 103 × 5.93 m and is drawn with 6,339 triangles and 71 textures, up to 124 m away. From far away the game draws bh1_rdsect_06_r1_01_lod in its place.
- Model
- bh1_rdsect_06_r1_01
- Hash
- 1427825420 (0x551AE30C)
- What it is
- road or track piece
- Size (m)
- 117 × 103 × 5.93
- Size class
- huge
- LOD distance (m)
- 124
- Vertices
- 6,711
- Triangles
- 6,339
- Textures
- 71
- Texture dictionary
- bh1_rd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rdsect_06_r1_01.ydr
- Definition file
- beverly_metadata_001_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_rdsect_06_r1_01 is placed 2 times on the map, most of all in Richman. One of its places: -1669.13, 108.93, 62.51.
The map files (IPLs) that place it include bh1_rd_strm_2 and hei_bh1_rd_strm_2.
Also placed by bh1_rd_strm_2
- prop_streetlight_07a
- prop_elecbox_06a
- prop_elecbox_07a
- prop_fnclink_03c
- prop_sign_road_07a
- prop_fncwood_10d
- prop_sign_road_01a
- prop_skylight_03
- prop_solarpanel_02
- prop_sign_road_02a
- prop_sign_road_03m
- prop_sign_road_05b
Models like bh1_rdsect_06_r1_01
- bh1_rdsect_01_r1_01
- bh1_rdsect_01_r1_02
- bh1_rdsect_01_r12_01
- bh1_rdsect_01_r14_01
- bh1_rdsect_01_r2_01
- bh1_rdsect_01_r2_02
- bh1_rdsect_01_r3_01
- bh1_rdsect_01_r3_02
- bh1_rdsect_01_r7_01
- bh1_rdsect_01_r7_02
- bh1_rdsect_01_r7_03
- bh1_rdsect_01_r7_034
local obj = CreateObject(`bh1_rdsect_06_r1_01`, coords.x, coords.y, coords.z, false, false, false)