bh1_30_slod2

bh1_30_slod2 is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 147 × 131 × 14.0 m and is drawn with 1,301 triangles and 3 textures, up to 450 m away.
- Model
- bh1_30_slod2
- Hash
- 332091689 (0x13CB5129)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 147 × 131 × 14.0
- Size class
- huge
- LOD distance (m)
- 450
- Vertices
- 2,146
- Triangles
- 1,301
- Textures
- 3
- Texture dictionary
- bh1_lod_30_31_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_30_31_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_slod2 is placed 2 times on the map, most of all in Richman. One of its places: -1668.03, 27.74, 64.68.
The map files (IPLs) that place it include bh1_30 and hei_bh1_30.
Also placed by bh1_30
Models like bh1_30_slod2
- bh1_30_bhs_gate_l001
- bh1_30_bhs_gate_r001
- bh1_30_carpark
- bh1_30_dcl_01
- bh1_30_dcl_02
- bh1_30_dcl_03
- bh1_30_dcl_04
- bh1_30_dcl_05
- bh1_30_dcl_06
- bh1_30_dcl_07
- bh1_30_dcl_08
- bh1_30_dcl_09
local obj = CreateObject(`bh1_30_slod2`, coords.x, coords.y, coords.z, false, false, false)