bh1_30_hdg_11

bh1_30_hdg_11 is a piece of the GTA V map in Richman, from title update 2. It measures 14.6 × 41.7 × 4.57 m and is drawn with 446 triangles and 4 textures, up to 36 m away.
- Model
- bh1_30_hdg_11
- Hash
- 914717577 (0x36857B89)
- What it is
- piece
- Size (m)
- 14.6 × 41.7 × 4.57
- Size class
- huge
- LOD distance (m)
- 36
- Vertices
- 528
- Triangles
- 446
- Textures
- 4
- Texture dictionary
- bh1_30_detail
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_30.rpf\bh1_30_hdg_11.ydr
- Definition file
- beverly_metadata_004_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_hdg_11 is placed 2 times on the map, most of all in Richman. One of its places: -1602.24, 1.89, 62.24.
The map files (IPLs) that place it include bh1_30_strm_0 and hei_bh1_30_strm_0.
Also placed by bh1_30_strm_0
- prop_bush_neat_07
- prop_beer_bottle
- prop_bush_neat_05
- prop_table_05
- prop_wall_light_16d
- prop_cctv_cam_06a
- prop_couch_sm_02
- prop_golfflag
- prop_parasol_04e
- prop_plant_int_05b
- prop_bbq_5
- prop_beachball_01
Models like bh1_30_hdg_11
- bh1_30_hdg_01
- bh1_30_hdg_02
- bh1_30_hdg_03
- bh1_30_hdg_04
- bh1_30_hdg_05
- bh1_30_hdg_06
- bh1_30_hdg_07
- bh1_30_hdg_08
- bh1_30_hdg_09
- bh1_30_hdg_10
- bh1_30_hdg_12
- bh1_30_hdg_13
local obj = CreateObject(`bh1_30_hdg_11`, coords.x, coords.y, coords.z, false, false, false)