bh1_30_hdg_10

bh1_30_hdg_10 is a piece of the GTA V map in Richman, from title update 2. It measures 26.2 × 4.40 × 5.37 m and is drawn with 330 triangles and 3 textures, up to 39 m away.
- Model
- bh1_30_hdg_10
- Hash
- 1614434006 (0x603A4ED6)
- What it is
- piece
- Size (m)
- 26.2 × 4.40 × 5.37
- Size class
- huge
- LOD distance (m)
- 39
- Vertices
- 433
- Triangles
- 330
- Textures
- 3
- Texture dictionary
- bh1_30_detail
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_30.rpf\bh1_30_hdg_10.ydr
- Definition file
- beverly_metadata_004_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_30_hdg_10 is placed 2 times on the map, most of all in Richman. One of its places: -1582.53, -4.14, 61.45.
The map files (IPLs) that place it include bh1_30_strm_1 and hei_bh1_30_strm_1.
Also placed by bh1_30_strm_1
- prop_wall_light_16d
- bh1_30_irsref_pot
- prop_plant_paradise
- prop_roofvent_01b
- prop_wall_light_16b
- prop_bush_neat_06
- prop_wall_light_16a
- prop_parasol_01_down
- prop_wall_light_16c
- prop_beach_lotion_01
- prop_bush_ivy_01_r
- prop_bush_neat_05
Models like bh1_30_hdg_10
- bh1_30_hdg_01
- bh1_30_hdg_02
- bh1_30_hdg_03
- bh1_30_hdg_04
- bh1_30_hdg_05
- bh1_30_hdg_06
- bh1_30_hdg_07
- bh1_30_hdg_08
- bh1_30_hdg_09
- bh1_30_hdg_11
- bh1_30_hdg_12
- bh1_30_hdg_13
local obj = CreateObject(`bh1_30_hdg_10`, coords.x, coords.y, coords.z, false, false, false)