bh1_21_slod1

bh1_21_slod1 is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 133 × 124 × 59.4 m and is drawn with 804 triangles and 1 texture, up to 500 m away.
- Model
- bh1_21_slod1
- Hash
- 2613477996 (0x9BC6826C)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 133 × 124 × 59.4
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 1,229
- Triangles
- 804
- Textures
- 1
- Texture dictionary
- bh1_lod_15_16_20_21_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_15_16_20_21_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_21_slod1 is placed 2 times on the map, most of all in Burton. One of its places: -538.86, -213.37, 63.52.
The map files (IPLs) that place it include bh1_21 and hei_bh1_21.
Also placed by bh1_21
- 0x14820333
- 0x2ee9aa94
- bh1_21_em_slod
- bh1_21_props_combo_23_lod
- bh1_21_props_combo_25_lod
- bh1_21_props_combo_slod
Models like bh1_21_slod1
- bh1_21_bld_decals
- bh1_21_bld_decals01
- bh1_21_bld_decals02
- bh1_21_bld_main
- bh1_21_bld_wing003
- bh1_21_bld_wing01
- bh1_21_deta
- bh1_21_details_01
- bh1_21_detb
- bh1_21_em_a
- bh1_21_em_b
- bh1_21_em_c
local obj = CreateObject(`bh1_21_slod1`, coords.x, coords.y, coords.z, false, false, false)